A connect is either component1 -> connect ( component2 ) or component1 -> connect ( side1, side2, component2 ) To make it clearer which type of side is ment some connect calls have been changed so that all follow the same two patterns. All functions that used to take either an agxPowerLine::Side::UnitSide or an agxPowerLine::Side::ConnectorSide now take an agxPowerLine::Side instead. The only enum is now agxPowerLine::Side and it contains the two enumeration definitions INPUT and OUTPUT (and NO_SIDE, not for regular use). Simplifying the agxPowerLine connection API by merging the UnitSide and ConnectorSide enums and unify the connect member functions between Unit and Connector. Lots of improvement on the agxTerrain::Terrain module including more accurate contact force calculation between shovel and terrain.Īdded utility methods for extracting contact points from Shovel aggregate: getShovelAggregateContacts( const Shovel* shovel, Shovel::ExcavationMode excavationMode ) įixed missmatched track speed in excavator python scriptĮxposed agxCollide::SpaceListener to C# and PythonĬhanged API for HollowCylinder and HollowCone Removed agxCollide::Geometry::getShapeTransforms() instead to access the local transform between an agxCollide::Shape and its agxCollide::Geometry use agxCollide::Shape::getLocalTransform()
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